* Sonic Siphon (Sonic Resonance) 1 click power Requires Sonic Resonance. Action: Ranged attack. For the next 2 actions, the target suffers +2 damage (of each damage type) from attacks. [Enrage] * Sonic Barrier (Sonic Resonance) Toggle Power Requires Sonic Resonance. While Sonic Barrier is on, your allies have resistance 2 to smashing and lethal damage. [Catch-a-Breath] * Sonic Haven (Sonic Resonance) toggle power Requires Sonic Resonance. While Sonic Haven is on, your allies have resistance 2 to fire, cold, energy and negative energy damage. [Catch-a-Breath] * Sonic Cage (Sonic Resonance) 2 click power Requires 1 Sonic Resonance Power. Action: Ranged attack. This attack has +4 accuracy. This attack does no damage. For the next 3 actions, the target may not use or be targeted by powers. [Enrage] * Disruption Field (Sonic Resonance) toggle power Requires 1 Sonic Resonance Power. When you activate Disruption Field, target an ally. While Disruption Field is on, opposing supers using the same combat tactic as the target suffer +1 damage (of each damage type) from attacks. [Enrage] * Sonic Dispersion (Sonic Resonance) toggle power Requires 2 Sonic Resonance Powers. While Sonic Dispersion is on, this super and his allies have resistance 2 to all damage types. This super and his allies may not be stunned or immobilized. This super and his allies may not have their toggles turned off by attacks. [Break Free] * Sonic Repulsion (Sonic Resonance) toggle power Requires 2 Sonic Resonance Powers. Action: While Sonic Repulsion is turned on, you may perform: 'React: When an opposing super targets this super with a melee attack, Knockdown that super.' [Enrage] * Clarity (Sonic Resonance) 2 click power Requires 2 Sonic Resonance Powers. Action: Until Clarity readies, your allies are immune to stun, knockdown and immobilize. Their toggles may not be turned off by attacks. [Break Free] * Liquefy (Sonic Resonance) 3 click power Requires 3 Sonic Resonance Powers. Action: Discard 1 card: Choose a combat tactic. For the next 3 actions, opposing supers using the chosen combat tactic have -1 accuracy and -1 defense, and you may perform: “React: before an opposing super using the chosen combat tactic takes an action, Inflict 1 smashing damage and 1 energy damage and Knockdown that super. This is not an attack and does not require an accuracy check.” [Enrage]